Appendix B  Resolution Tables
The following tables use typical noise measurements with the LabJack U3 and UE9 to determine the noisefree and effective resolutions that can be expected with the LJTickInAmp (LJTIA). The LJTIA was connected to an analog input on the LabJack and had IN+ shorted to IN shorted to GND.
The counts of peaktopeak noise were determined by collecting 128 points from the analog input and subtracting the minimum binary value from the maximum binary value. For the U3 these are based on 12bit values, while for the UE9 these are based on 24bit values.
The noisefree resolution is based on the peaktopeak noise counts, and corresponds to the resolution where no variation would be seen.
The RMS noise counts is the standard deviation of the 128 collected binary values, and the effective resolution values are based on this RMS value. The effective resolution can be thought of as a specification met by most points, while the noisefree specifications are met by all points.
The “@LJ Inputs” values are in terms of the LabJack U3/UE9 analog input, which is the LJTIA output. Those values are divided by the LJTIA gain to determine the “@LJTIA Inputs” values, which are the resolutions that apply to the signal input to the LJTIA. For instance, a singleended channel on the LabJack U3 with an LJTIA gain of 201 has a noisefree resolution of about 9 μV and an effective resolution of about 1.8 μV.
LabJack U3:
LabJack UE9 & UE9Pro (LJTIA Gain = 1 & 11):
All "counts" data in the following UE9 tables are from 24bit values. To equate to counts at a particular resolution (Res) use the formula counts/(2^(24Res)). For instance, with the UE9 set to 12bit resolution and the 05 volt range, there are 8192 counts of noise when looking at 24bit values. To equate this to 12bit data, we take 8192/(2^12), which equals 2 counts of noise when looking at 12bit values.
LabJack UE9 & UE9Pro (LJTIA Gain = 51 & 201):
All "counts" data in the following UE9 tables are from 24bit values. To equate to counts at a particular resolution (Res) use the formula counts/(2^(24Res)). For instance, with the UE9 set to 12bit resolution and the 05 volt range, there are 8192 counts of noise when looking at 24bit values. To equate this to 12bit data, we take 8192/(2^12), which equals 2 counts of noise when looking at 12bit values.
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